
Just got an email update on the upcoming Super Nova conference from event organizer Kevin Werbach. From the mailer:
Technological and business trends are converging to change the way we work, live, and play. Did you know that:
•There are more than 10 million active weblogs, a number doubling every five months?
•The largest type of traffic on the global Internet is video peer-to-peer file sharing?
•You may soon get your TV from a phone company, your phone service from a software company, and your Internet access from your city government?
•More cameras were sold last year in mobile phones than as stand-alone film or digital cameras?
•The annual market for buying and selling "virtual assets" in multi-player online games is over $800 million per year?
Super Nova will be held on June 20-22 in San Francisco. I haven't been able to attend one yet and unfortunately can't make it to this year's (I'm waaay out in New Jersey), but I've met Kevin and he's great (as a relative newb to the violent gang of tech world conference organizers I had to be jumped in and pummeled for 15 minutes by him, Tim O'Reilly, Andrew Zolli and some others... ouch ;-), and I've enjoyed the Super Nova 2004 audio hosted at IT Conversations.
I'm really excited to see Super Nova 2005's sub-theme of the business implications of online Virtual Worlds. Aside from the $880 million global market for virtual swords, skirts, and avatars, etc., more reality-based worlds and next-gen gaming platforms are also emerging user creation and commerce platforms for selling things that both originate within and exist outside of game worlds. An increasing number of worlds, games, and surrounding networks will function as media content portals on the real world, and I always enjoy seeing the non-gaming business community taking note and making contributions here (even though it worries many gamers sick...).
See the Super Nova blog and Kevin's personal blog, Werblog, for some good stuff.
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